APPLICATION OF GAME TECHNOLOGIES IN EDUCATION: IN THE CONTEXT OF UZBEKISTAN
DOI:
https://doi.org/10.52152/801133Keywords:
educational technologies, game technologies, gamification, interactive methods, digital games, motivation, didactics, educational process, pedagogical innovations, education system of UzbekistanAbstract
This article provides an in-depth analysis of the role of game technologies in the educational process and the state of their application in the education system of Uzbekistan. First, the definition, types and didactic capabilities of game technologies are highlighted, and their importance in the formation of cognitive, motivational and communicative competencies in the educational process is revealed. Then, practical experiences, existing problems and prospects of using game technologies in general secondary, vocational and higher educational institutions of Uzbekistan are considered. Scientifically based opinions are expressed on the compatibility of digital and traditional game technologies in education, the effectiveness of interactive methods, as well as the role of gamification (gamification) methodology in increasing students' interest in the lesson. The article also analyzes the possibilities of using game elements in national curricula developed on the basis of modern technologies. Based on the results of the research, practical recommendations are developed for integrating game technologies into the educational process.
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